Java based MMO






Created a prototype for a massive multiplayer online game using Java. This game started out as a 2D prototype, but was extended with a third dimension as it was too restrictive for what we wanted to achieve. Third party libraries was used to be able to quickly create a protoype. The project included rendering, server-communication, as well as some user interface. For this project we used an OpenGL based 3D engine named JMonkey.
Java, JNI, NIO, OpenGL, Shader, JMonkey, BananaUI, Windows, Linux, Mac
Friday October 3. 2008

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