Simulation of the historic battle of Stiklestad. This game was made over the course of a weekend just for fun. The fights when the characters fight aren't wery detailed, but you'll easily see who wins the fight. A pathfinding algorithm was used, to make it easier to play.
- The forces are balanced so that the player playing the side that won the real battle has an advantage
- Priests against rednecks
Turbo Pascal, DOS, SPX
Sunday April 5. 1998