Stig Runar Vangen homepage
Software utilizing OpenGL

Software utilizing OpenGL

Pets vs Monsters

Created a prototype for a massive multiplayer online game using Java. This game started out as a 2D prototype, but was extended with a third dimension as it was too restrictive for what we wanted to achieve. Third party libraries was used to be able to quickly create a protoype. The project included rendering, server-communication, as well as some user interface. For this project we used an OpenGL based 3D engine named JMonkey.
Java, JNI, NIO, OpenGL, Shader, JMonkey, BananaUI, Windows, Linux, Mac
Monday October 1. 2007 - Friday October 3. 2008

Asteroids

A simple shoot'em'up game where the objective is to shoot down the incoming objects. This game uses a simple 3D-engine built from scratch.
  • Fullscreen or window
  • BASS for music and sound effects
  • Three camera angles
C++, Windows, OpenGL
Saturday October 2. 2004 - Tuesday October 26. 2004

Flat

A small flat world. This was a small test for me to test how to code against OpenGL.
  • Moves the camera using the arrow keys
  • Rotating light source
  • Wobbling floor
Delphi, Windows, OpenGL
Wednesday October 18. 2000