Software made using Java

Bug Reporting Tool


Tool for reporting errors in our products. The tool connects to the client and gets current map, current position and more information on the fly. The tester can then see what errors exists nearby the current position, and can then avoid double reporting of the same error. Afterwards it is also easy to lookup what areas and maps has had the most problems.

In addition I also added functionality to the Jira SOAP interface, as we needed more functionality in order to fetch and modify data on errors.
C#, WPF, MVVM, NHibernate, WCF, dotNet, SOAP, Java, Oracle
Friday September 11. 2009

Java based MMO






Created a prototype for a massive multiplayer online game using Java. This game started out as a 2D prototype, but was extended with a third dimension as it was too restrictive for what we wanted to achieve. Third party libraries was used to be able to quickly create a protoype. The project included rendering, server-communication, as well as some user interface. For this project we used an OpenGL based 3D engine named JMonkey.
Java, JNI, NIO, OpenGL, Shader, JMonkey, BananaUI, Windows, Linux, Mac
Friday October 3. 2008

WisWeb





Took over the development and maintenance of their CMS-system. This system can be used to administer webpages, perform quality assurance, HMS plus more or a combination of all these. Backend consists of a series of Java servlets, while the frontend is template-based. The administration pages uses JavaScript with AJAX calls for a user friendly and responsive system. For th IIS-server I also wrote a plugin for rewriting url's so that they look prettier for the end user. I did also use Flash with ActionScript for usage videos for the administration part as well for some webpages.
Java, Servlets, JavaScript, AJAX, Flash, ActionScript, IIS, Delphi, Sybase
Friday September 28. 2007

UDIR Innsamlingsportal


UDIR had a need to simplify their process of collecting data from all schools in Norway. Earlier there were several portals for all the collections, and this was an attempt at collecting all collection into one portal.

Before this project, UDIR used around three months to process all the information gathered from all the schools. This process is now over in a matter of minutes. The schools send in an Excel spreadsheet which is then checked for valid format and data. The pages will then show if the status of the processing was successful or not, with a message if something failed. When all data was aquired and processed, all data was available in a welformed database.
Java, Servlets, JavaScript, AJAX, WisWeb, Sybase
Tuesday August 1. 2006

Human Factor





Human Factor is a project that I was brought in to do for HiNT to do a couple of years after i finished my studies there. The project was on creating a simulator for cathastrofic events. The first version had only one scenario where a truck with a nuclear warhead had driven off a bridge and ended up in a river. Your mission is to move this warhead out of the river and into a container. The user that sits on the server see everything that happens in a 3D window, while three other users are connected to this server while trying to follow the orders from the leader. These see only the controls they can modify, but hears what the leader says. The simulator lets you select different difficulty levels where you will meet more and more complication during the scenario.
Java, Desktop, Java-3D, Socket server, Java Media
Friday November 18. 2005

Gauntlet Clone

This is a game Tor Jarle, a study-buddy, made to demonstrate overhead games using GameLib. It is basically a clone of the good old Gauntlet with a few adjustment to the ruleset and input-system. I think it worked out pretty well, and the game turned out to be quite enjoyable.
Java, Mobile, GameLib
Monday July 25. 2005

Slick


This is a racer game I made to demonstrate how to make racer games using GameLib. The game grew as I got more ideas on that I wanted to add to the game. To mention some of the ideas I added to the game, I could say an interesting menu-system (needs to be seen in motion) and an input-system I haven't seen something similar to in other games for mobile devices.
Java, Mobile, GameLib
Sunday July 17. 2005

Anttics

This is a strategy game I made to demonstrate strategy games using GameLib. In this game you play as a black ants trying to eradict all the red ants from the map. One can buy new units at anthills and you collect resources from aphids. After a fight these aphids can also be used to give some health back to the ants. The movement radius for ants are determined by the ground type, something which is shown when you select an ant. The AI of the opposition is quite advanced, inspired by the first Advance Wars.
Java, Mobile, GameLib
Monday June 27. 2005

Mario Clone

A clone I made of Mario to demonstrate the possibility of making platform game using GameLib. The first level of the original Super Mario Brothers game was recreated with the exeption of fire throwing and pipes.
Java, Mobile, GameLib
Tuesday June 14. 2005

Fire! Mobile

In order to demonstrate shooter games using GameLib I tried to translate a game I made earlier for Flash, namely Fire!. I had to conclude that this translation would not be complete because of shortcomings in hardware on mobile devices. A lot of enemies would have to be cut and the animations would not have been that impressive anymore. Although I was able to take it quite far with realtime rotation of enemies and a lot of cool effect. Maybe I will resume this project one day.
Java, Mobile, GameLib
Thursday April 14. 2005
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