Software made using HTML 5

Escape from Castle Puzzlestein






My entry for Ludum Dare #21. Theme: "Escape"

Please note that this entry uses WebGL, which is not supported by IE. Works best with Chrome and Firefox.

You have been captured while trying to find the plans of the Nazi reich. In order to escape from Castle Puzzlestein you will have to use your brains instead of your brawns. Unlike the guards in the more well-known castle, the gauards here are quite slow. They will move only when you move. They will however try to catch you if they get a glimse of you.

Plan you actions ahead. At the far right of the screen is a palette with your available actions. Next to the palette is a container for your queue of actions. Either click these actions to add them to the queue or drag them in. The order of actions can also be rearranged. Remove actions by using the right mouse button.

When you are satisified with your selection, you may start playback of the queue by using the playback buttons at the bottom. This will play each action in the queue in sequence. If a guard catches you, the playback will stop.

Your ultimate goal is to reach the exit from each level. Good luck.
HTML 5, WebGL, Three.js, JQuery, BFXR, Wolfram Tunes
Sunday August 21. 2011

Global Warfare




My entry for Mini Ludum Dare #27. Theme: "War"

Please note that you will need the latest version of Chrome or Firefox to play this game.

Mutually Assured Destruction. Is this what the world is come to? Is there really no way to escape this destiny? Can't we all just sit around the bonfire and have a nice civilized chat as adults? The results of war are devastating, and this small game will give you a small peek into the future of nuclear warfare.

The factions marked as green are yours. You shoot a missile from one of your zones into an enemy zone by dragging the rocket icon over to an another faction. Just be sure not to drag it over to one of your own zones. We don't want unneeded casualties, do we?
HTML 5, WebGL, Three.js, JQuery, Blender, BFXR
Sunday July 31. 2011

Gold Down Under


My entry for Mini Ludum Dare #26. Theme: "Descend, Demolish, Destroy, Detonate, Dig, Dirt, Drill, Dynamite"

A simple Bejeweled clone where your goal is to collect gems in order to dig down into the earth. As usual you get bonuses when you do matches with 4 or 5 gems. This game has four levels with increasing difficulty.

I didn't have time to implement all that I wanted to implement for this game. I also run into a lot of problems with the framework I was using, ForPlay.
HTML 5, Canvas, JavaScript, GWT, ForPlay, PlayN
Sunday May 29. 2011

Nitro Racer





My entry for Ludum Dare #20. Theme: "It's Dangerous to go Alone! Take this!"

A simple racer where the goal is to stay close to your opponents in order to survive.

Please note that this game works best in Firefox.
  • 2 simple levels
  • AI for opponents
  • ImpactJS used as game engine
  • Sound generated using BFXR
  • Music generated using Wolfram Tones
HTML 5, Canvas, JavaScript, ImpactJS, BFXR, Wolfram Tunes
Sunday May 1. 2011

Jigsaw Puzzle


A jigsaw puzzle made using HTML Canvas.
  • Puzzle pieces snap to eachother when places correctly next to eachother.
  • The pieces can be rotated to any angle.
  • It is also possible to enable a grid for easier puzzle piece placement.
HTML 5, Canvas, JavaScript
Wednesday April 13. 2011

Super Spoon Fighter


A beat-em-up made for the legendary Ludum Dare competition. The theme of MiniLD #25 was "The Worst Game I Have Ever Made". The game turned out not as bad as I hoped, though.
HTML 5, Canvas, JavaScript
Sunday March 13. 2011
Page 1 of 1

Adverts