Software made using C#

Effect Editor


Took over the development of a timeline-based editor. This tool lets designers define where on the timeline effects should accour. These effects include animations, particle effects, sounds, camera-paths and more. The timeline can be previewed in the game clients.
C#, WPF, MVVM, NHibernate, Socket, dotNet, Oracle
Tuesday October 13. 2009

Tools Status Pages


Our tools were supposed to be partly remotely controlled. The reason why we wanted this, was that ols tools could be using an old data format that we do not want to use anymore, or contains faults. We therefore came to the conclusion that we should be able to force close old tools that were run around in the building, and then avoid the probem with old tools destroying our data foundation. In addition these pages lets us inform all users that new tools are available, as well as provide live support for all our users.
C#, ASP.NET MVC, WCF, Perforce, dotNet
Friday October 9. 2009

Publish Tool






As our process for publishing new tools were quite complex, we decided that we should find a way to simplify this process. The result was that I made an addon for Visual Studio that lets you publish new tools directly from within the development environment. The user is presented with a wizard that ask for the required details, as well as gather the information needed from different sources to let the user do the relevant choices. The tool is then compiled, version number is updated as you chose, prepared for sending to Perforce, and finally placed in Perforce with a label in the correct format.
C#, WPF, MVVM, Perforce, VSX, dotNet
Wednesday October 7. 2009

Bug Reporting Tool


Tool for reporting errors in our products. The tool connects to the client and gets current map, current position and more information on the fly. The tester can then see what errors exists nearby the current position, and can then avoid double reporting of the same error. Afterwards it is also easy to lookup what areas and maps has had the most problems.

In addition I also added functionality to the Jira SOAP interface, as we needed more functionality in order to fetch and modify data on errors.
C#, WPF, MVVM, NHibernate, WCF, dotNet, SOAP, Java, Oracle
Friday September 11. 2009

Monster Treasure Tool


Tool for mass-editing of monsters for Conan at Funcom. Lets the users set up properties regarding how often monsters should drop different types of loot.
C#, WPF, MVVM, NHibernate, dotNet, Oracle
Monday September 7. 2009
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