Software made using C++

Vector Rally v0.4

The last assignment for the Symbian course. For this assignment I've chosen to implement the level editor.
  • Maps are saved in phone memory, and is automatically detected when a new game is started
  • The user is free to choose the start position, several end destinations and obstacles
C++, Symbian
Friday November 19. 2004

Vector Rally v0.3

Next step in the project we are doing at the Symbian course. As it turned out that some of the additions that I added to the last version were subtasks of this assignment, there wasn't much change in this version compared to the previous one.
  • Automatic screen updates
  • Finally works on a Symbian based phone
C++, Symbian
Monday November 1. 2004

Asteroids




A simple shoot'em'up game where the objective is to shoot down the incoming objects. This game uses a simple 3D-engine built from scratch.
  • Fullscreen or window
  • BASS for music and sound effects
  • Three camera angles
C++, Windows, OpenGL
Tuesday October 26. 2004

Vector Rally v0.2

An exercise in the Symbian-course I'm currently taking at ITU. The goal of this exercise was to port a game we made earlier using plain C++ to the Symbian platform.
  • Simple graphics
  • Simple movement algorithm using movement vectors
C++, Symbian
Monday October 11. 2004
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