Blog
I came back from london late this evening. The job interview went very well, and I am quite confident that I will get this job. Hopefully I will get a positive response sometime the next week.
London is a horrible place to find your way. I am sure that I got lost at least 10.000 times during my stay there. A friend of mine told me that he saw a documentary on Discovery on how London is the worst place to find your way. I can confirm this belief.
One thing that irritated me, was the name of the hotel I stayed at. The name of the hotel was the Westminister Hotel. I thought that the name of the hotel said where the hotel was placed, but no.. In Westminister, which were filled with tourists, noone knew where it was. I finally found out where it was - in the opposite side of the city. After my job interview I went 10 stops on the subway to get to Westminister, then 12 stops back the same way to find my hotel. Quite irritating.
Saturday September 3. 2005
Tomorrow morning I am leaving to London where I am having a job interview with
Glu. Cross your fingers and praire for me to get the
job.
Today has been the start of yet another project - Human Factor. In this project we will try to simulate scenarios where we will test how well people tolerate stressfull situations. The scenarios should be presented in glorious 3D. Each participant should connect to the server running the simulation using a simple client showing only the controller this person is using. One person could for example control only the X axis of a crane. As the situation comes out of control as some of the controllers gets screwed up, persons will start to stress.
We decided that we will implement the simulation visuals with the help of Java. This because I currently knows Java better than C++, and that I have used Java for networked applications earlier.
My first attempt at using Java3D i presented below. Not really impressive yet, but I am starting to get the feeling on how to use the library for implementing a virtual world.
Thursday September 1. 2005
I've finally handed in my Master's Thesis. Six hard months of work has been put into this thesis, and it was well worth it. The amount of gained knowledge over the last few months are in a class of its own. All the way from completely scratch to a complete library for developing mobile phone games is an incredible feat in its own.
Wednesday August 31. 2005
I have added more information on external projects I have worked on, and a new project has been added to this page, Steinkjer municipal information client. This is a long lost application that was never available to the public. As the place that I worked at was closed, it was never finished.
Tuesday August 16. 2005
I have updated these pages with more English information. Some of the project pages that were presented in Norwegian only is now also available in English. Hope some of these pages fall in interest.
Sunday August 7. 2005
In collaboration with my thesis buddy, we have created a game in the overhead genre, Gauntlet. This is just a working title, and the game isn't really similar to the
Gauntlet arcade game made by Atari in 1985.
Monday July 25. 2005
In order for the users to easily get a grip on how to use GameLib, I have added five templates, one for each of the genres the library currently supports. These genres are (from left to right): platform, shoot'em'up, racer, overhead and strategy.
Sunday July 24. 2005
I have finally taken the time to add new cars to the Slickers game. This game did earlier have one ugly car for all drivers. There is now four different cars, so that it is easier to see which one your are currently driving. They do also look slightly better than the original model.
Sunday July 17. 2005
What are games without highscores? Games featuring highscores promotes competetive gaming. Our library does now contain functionality needed for easily implementing highscores into a game. The left screenshot has a decrementive list, where the highest score is the best result. In the screenshot to the right, the ordering are incremental, so that a low score is the best result.
Sunday July 10. 2005
A boss has now been added to the end of the first level of Fire!. Just as in the Flash version, this larger plane contains several detachable parts. By shooting at the wing, the wing falls off, and the cannon on that wing does also disappear.
Friday July 1. 2005
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