Blog
I have now used the client interface providede by Torbjørn for the client. The interface looks a lot more interesting now.
Saturday October 15. 2005
Now that I am back in Norway, we can finally meet face-to-face on our meetings. I went to Verdal to meet the rest of the participants in this project. The trip took about five hours each way, which means that I used most of the day on travelling.
Tuesday October 11. 2005
The compass has now got a nice red shade to it. I had to manually change the material file, as Java3D has pretty restrictive requirements for how this file should be set up.
Sunday October 9. 2005
Tomorrow morning I am going home to Norway. I've finally finished my masters degree, so I will not be staying in Denmark any more.
Friday September 23. 2005
I've changed the setup of the scene so that the land and the water gets separated. By doing so, I am able to manually transform the texture on the water, so that it is possible to make it look as if the water runs down the water.
Thursday September 22. 2005
I've finally got my grade. Today we defended our
thesis, which we passed, and this means that I have finished my masters degree.
I also updated the Human Factor server so that it now shows a primitive compass. This compass helps you navigate when operating the server. It is now easier to see in what direction an object is moving.
Tuesday September 20. 2005
In order to be able to analyze how a simulation unfolded, I have added support for logging and the playback of this log. During the simulation, all movement are recorded in a log file, which can later be played back. During this playback, the user is free to move the camera as he desires, as all objects moves freely independent of the camera.
Sunday September 18. 2005
I've now added support for viewing movies using the
Java Media Framework API (JMF). Torbjørn rendered a simple introduction movie shown in the internal movie player in the first screenshow.
The second screenshot shows the scenario selection menu. This menu does currently have only one scenario.
Thursday September 15. 2005
Torbjørn and I have now agreed on how the win/lose conditions should be arranged. The simulation should fail if the timer reaches zero, and be successfull when the bomb has been put into the container seen on the bridge.
Wednesday September 14. 2005
I have now changed the controllers on the client so that the scrollbar will not be available as a input device. This change was done to better simulate the real life, as you would not be able to move the crane faster than the engine would allow you to.
I've also added support for attaching the camera to an object. This can be seen in the second screenshot, where I've attached the camera just above the crane looking down. You can also see that Torbjørn has had time to add textures to the models. The world has never looked this good before.
Tuesday September 13. 2005
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