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A library of tools for creating mobile phone gamesGameLib is the professional way of designing games for mobile phone devices. Groundbreaking game virtualization combined with excessive functionality places you as the leader of the pack. With a complete toolset featuring all aspects of game development there's no slowing you down. Time saved is money saved. With the help of this library you can focus on the important parts of game design instead of meditate on how to create the game engine. Time saved on one of your products means more time freed for the next project. At the end of this cycle, more revenue will be earned. Reduced need for code. The main benefit of this library is the reduced need for code to define a complex game. Instead of twiddling with implementation details, you are free to focus on more important parts of your project. Object-oriented design mentality. Instead of telling each game character how to behave, simply attach an artificial intelligence to it, and it will automatically behave according to your design. Several predefined intelligences are already included in the package, but extending these to your need is an easy task. Network in a flash. Have you ever considered to implement network functionality into your game, but dismissed it because of increased implementation time? GameLib gives you network functionality in the matter of minutes. You want network functionality in your game? Just tell GameLib to activate it, and you are ready to go. Performance. Different implementations behave differently on various devices. An endless debug process awaits all mobile phone developers. Testing your game on a new device might result in performance problems because of an alternative runtime implementation on this device. GameLib solves this problem by looking up a device in a list of known problem devices and falls back onto an alternative implementation in case of known performance problems. Cross-platform compatibility. One build for each device requires a lot of unneeded polishing. Each device might have different setups and hardware support. With the help of the device independence of GameLib it is possible to create one codebase and distribute the same game to several devices. Proven codebase. GameLib has been used in several successful games. The same codebase is now available to you. Stop worrying about bugs in you game. Try the new way of game creation. These are a few of the genres supported by the library:
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| © 2003-2005 Stig Runar Vangen | ||||||||||||||||||||||||||||