Parrot depth

Sunday 27.11.2016

Tried to add some depth to the parrot by converting it into an SVG, and then load that into the 3D engine with some extruded geometry and beveling. As can be seen from this image, this made for some issues with Z-fighting. Will need to revisit this problem at a later point in time.

Also tried to add some glow to the tunnels, just to give them some texture. I've also added support fore viewing more than one text. By doing this, I now have a complete credits list available.