Master's Thesis finally handed in

Wednesday 31.08.2005

I've finally handed in my Master's Thesis. Six hard months of work has been put into this thesis, and it was well worth it. The amount of gained knowledge over the last few months are in a class of its own. All the way from completely scratch to a complete library for developing mobile phone games is an incredible feat in its own.

More information on external projects

Tuesday 16.08.2005

I have added more information on external projects I have worked on, and a new project has been added to this page, Steinkjer municipal information client. This is a long lost application that was never available to the public. As the place that I worked at was closed, it was never finished.

Page update

Sunday 07.08.2005

I have updated these pages with more English information. Some of the project pages that were presented in Norwegian only is now also available in English. Hope some of these pages fall in interest.

Not really Gauntlet

Monday 25.07.2005

In collaboration with my thesis buddy, we have created a game in the overhead genre, Gauntlet. This is just a working title, and the game isn't really similar to the Gauntlet arcade game made by Atari in 1985.

GameLib templates

Sunday 24.07.2005

In order for the users to easily get a grip on how to use GameLib, I have added five templates, one for each of the genres the library currently supports. These genres are (from left to right): platform, shoot'em'up, racer, overhead and strategy.

New cars for Slickers

Sunday 17.07.2005

I have finally taken the time to add new cars to the Slickers game. This game did earlier have one ugly car for all drivers. There is now four different cars, so that it is easier to see which one your are currently driving. They do also look slightly better than the original model.


Sunday 10.07.2005

What are games without highscores? Games featuring highscores promotes competetive gaming. Our library does now contain functionality needed for easily implementing highscores into a game. The left screenshot has a decrementive list, where the highest score is the best result. In the screenshot to the right, the ordering are incremental, so that a low score is the best result.

Fire! bossfights

Friday 01.07.2005

A boss has now been added to the end of the first level of Fire!. Just as in the Flash version, this larger plane contains several detachable parts. By shooting at the wing, the wing falls off, and the cannon on that wing does also disappear.

AntTics updated

Monday 27.06.2005

More features has been added to AntTics. These features include team information, ability to buy new units and fights. There has also been added some new levels.

AntTics revisited

Tuesday 21.06.2005

What would our pathfinder be without an accompanying game? I have decided to finish a game I started a few years earlier, namely AntTics. This is a simple strategy game where you command a troop of ant soldiers against eachother. The white area shown in this screenshot is the coverage area for the selected winged ant at the top.

Find the way

Friday 17.06.2005

To further improve our library, we have created a path finder algorithm. We are currently using the well-known A*Star algorithm for finding the shortest path, and a modified Djikstra algorithm for finding the coverage area.

Mario ultimate version

Tuesday 14.06.2005

We have added a custom version of the Mario game. This version contains a scrolling background and moving platforms. At the end of the level the user will now be presented with an end-level information screen.

Slickers earns money, Fire! gets an overhaul

Monday 13.06.2005

We have added race statistics and a shopping interface to the Slickers game. It is now possible to use the collected money for upgrading your car. Dependent on your race position, you will also earn some money.

Fire! has also been updated. This game has now gotten a menu at startup and a shopping interface. Most of the first level is also complete, and end-level bosses will be added soon. Note the background behind the menu and the shop. The background on these screens are a scrolling preview of one of the later levels.

Multiplayer games on the go

Monday 06.06.2005

We have successfully implemented a generic multiplayer interface for our library. The screenshot shows Slickers in two emulators running separate games perfectly synchronized to eachother.

Slideshow Generator ready for sales

Saturday 04.06.2005

We are finally ready to ship Slideshow Generator. All sales are handled by Share*it. Read more about Slideshow Generator at it's product pages.

Excessive bandwith usage

Monday 16.05.2005

Before I left to Norway I allowed to link to some of my games. This resulted in an excessive use of bandwith for one of my games, Fire! I have now removed this game from the server, as I have no way of paying for the extra bandwidth usage this game will need.

Fire! is down

Monday 16.05.2005

The game Fire! has been removed from these pages. The reason for this, is that is became too popular and used too much bandwith. Until further notice, this game will not be available from these pages.

Back in the DK

Sunday 15.05.2005

Today I'm finally back in Denmark. Two boring weeks which should give some much needed energy.

Back to Norway

Monday 02.05.2005

Today I'm heading back to Norway for a break from my studies. This also means two weeks of no Internet.

Slickers prototype

Sunday 24.04.2005

As a proof of concept for racing games, we have started implementing a game we have called 'Slickers'. As you can see from these screenshots, it already looks quite professional. The only thing we are missing, is some graphics. Currently this game has got coder's art only.